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Old 03-31-2015, 06:01 PM   #13
AllWorldTE
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Quick Game Passing

The Quick game is what it sounds like. Quick passes that attack the under coverage and slows down the pass rush. It’s a great drive or serious starter and great on 3rd and short and in some cases on the goal-line. The QB is making quick reads and getting the ball out fast. Quick Passes are usually 2 or 3 man combination patterns. They can be read via progression or Key. They can be mirrored where both side of a formation are running the same concept and the QB decides which way he is going or they can be packaged with different concepts to stress the defense. The Patriots package these concepts for the most part. Occasionally you’ll see mirrored patterns from them but it’s not typical.

I’ll take a look at each in depth and later on we’ll see some of these concepts again when we look closer at some of the Pat’s packaging game planning.

The Patriots’ Quick Game core staples include the Hitch-Seam read, the Fade-Seam read, the Slant-Slide, Levels and Stick. They will combine all of these in their play calls.

Each of these concepts has built in adjustments and calls which we’ll see a little of. We will also see how the Pats change up groups, alignments and individual routes for their receivers.

I'll post some info on the Hitch-Sean concept the Pats use frequently first.

Last edited by AllWorldTE; 03-31-2015 at 07:51 PM..
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